To note and correct me if I am wrong but I think that memory address like gold, cutler, and golden age change if you pick another nation to play. I just read about last reply of yours and will give that a shoot, now. I was able to apply what I learned in the tutorial and find the true value so each time I load the game the value can be changed without finding the memory address again, so that is hot. I still have not been able to fine the memory address for gold, but have been able to fine cutler policy and golden age.
Last edited by lockdown on Tue 2:05 pm edited 1 time in total If I have 100 gold and search for 100 gold and get 70,000 hits I should spend gold or increase gold, for example, 102 gold and search for the new value 102 gold to get down to a smaller search result, but nope, after one or two searches it goes to zero.Ĭan somebody explain what the game is doing and how they designed it to make it difficult to find. I don't get it, it should be pretty simple. Note: I do play around with the green "static" numbers that I sometimes get looking and get, and use the technique named "find address that writes to use" and change the value in game and come back but nothing. Sometimes I get a green "static" value which I know is false because it would, one (1) easier to find and not so random and two it should be black meaning a pointer which I think it is. Take my current issue with Civilization V, I am trying to find the memory address for total gold I have and can spend, and while searching the memory the second time I am coming up with 0 results or memory address that are changing all the time. Sup everyone - I have completed all tutorials that CE had to offer and I thought I was on my way to being able to create some nice single player hacks for games I enjoy, but I am running into problems of "KNOWN VALUES" not being found when scanning. Posted: Mon 6:46 pm Post subject: Memory Scanning problems Civ V