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Metal gear solid v review pc
Metal gear solid v review pc










There’s a few specific missions I have gripes with, but by and large this is a very cohesive, mechanically sound, remarkably fun video game to play. That said, the rest of the game is almost all smooth sailing from that point. There are some interesting moments, such as the seemingly inconsequential character creation prior to the attack, but by and large the gameplay surrounding the opening doesn’t give the best first impression. The hospital escape sequence is a slow, plodding, tutorial driven event, wherein a recently comatose Big Boss is guided through a nightmarish hospital attack kicking off The Phantom Pain. While The Phantom Pain has a pretty strong opening moment, with Big Boss awakening from a coma following the events of Ground Zeroes, the actual gameplay surrounding this moment is just about the only thing that gave me pause. This is sort of a personal freedom when it comes to reviewing something well after it releases, and I’m going to take some advantage of that here. I’ll warn you up front: SPOILERS! SPOILERS! SPOILERS! SPOILERS! I’m going to talk about a few fairly specific instances in the game over the course of this review, primarily because it’s been out for a bit, and there’s a myriad of other reviews out there that you can refer to without spoilers. I absolutely loved my time spent with it. I’d imagine most of the internet is tired of hearing praise being heaped upon the game at this point, but I can’t help it. Special is one of the best words to describe my experience with Metal Gear Solid V: The Phantom Pain. When a game opens up with a Midge Ure cover of David Bowie’s “The Man Who Sold the World”, you know you’re in store for something special.












Metal gear solid v review pc